Divinity 2 add elemental damage to weapon. Bow + Tormented Soul = add STR and DEX.

And if you do poison enchantment first, the weapon will retain the chance to poison, or if you do the fire enchantment before the poison enchantment, the weapon will retain the chance to burn. 1 Share. The times you do fight undeads will be well offset by the many many more mobs that aren't. These effects are applied immediatelly upon making contact. 8. Elemental arrowhead is a huntsman ability that adds damage to your weapon based on what ever element is around you. Even with those boosts, the non-Tenebrium won't reach the same base damage as the Tenebrium weapon. But this does mean, that if you have any spare Apr 13, 2021 · There IS a dagger at the last act that is all poison. but dont forget. No. Enchants Guide with all ingredients for DOS2. Jan 28, 2022 · Adding poison or shock damage to a weapon overwrites the other damage, but not the on-hit proc effect. 2 = 19-20 damage. The higher the level of crafting skill, the better the weapon's parameters and on level 5, a random boost is added to the weapon permanently. Damage is based on your basic attack and receives a bonus from Intelligence. Status Effects are various reactions of characters influenced by environmental, skill or special effects which last certain amount of time in Divinity: Original Sin II. Following table shows all NPCs who are guaranteed to sell huntsman skillbooks, with their location and coordinates in the right column, from them. Add a Comment. Adds elemental damage versions of daggers. Scroll cannot be crafted. Magic armor or not (Torturer only applies to skills and surfaces anyway) You prabably know that if you combine a weapon with a poison barel or a poison potion, a tiny bit of poison damage is permanently added to the weapon. Beyond that, the core stat of the weapon (strength for swords and things, dex for spears, daggers and bows, int for wands) will give a bonus to damage, as will the core skill (warfare for all physical weapons, the relevant element for wands and staves). Would be cool but overpowered if they added one specific deathfog barrel hidden somewhere in the game that you could add to your weapon. Weapons are items which can be equipped by characters and used in order to damage their enemies in Divinity: Original Sin II. *finally, if you are going into the end game, add an elemental essence (fire, water, air, earth) to the weapon to replace the higher tenebrium damage with a now higher elemental damage (end game bosses are healed with Oct 6, 2020 · LaughingLeader's Mods - Definitive Edition. They're not in the game yet, but will be there in just 8 days :) #2. This hits the enemy for a chunk of damage and shocks both the steam and pool of water. . These abilities represent the character's prowess in a given field. pak file to Divinity Original Sin 2 -> Data -> Mods. But is there more? 2. Get enough strength to equip heavy armor and you’ve got a melee dps caster. The Arrowheads are not affected by the base weapon damage, and neither by the Finesse Attribute nor the Ranged Skill. By YoYopuppet and 2 collaborators. Weapon is pretty common concept in many games, but I have not once used them in DOS2. The level assigns a base value of the damage of the skill. If you are talking about a weapon with rune slots i definently recommend going for the runes that add physical damage rather than the elemental runes. Elemental Damage is a modifier placed on many weapons and enemies in Mod of Redemption. Description. That's the big problem with grenades, they don't scale in damage. A fun thing I like to do is to grab the Executor axe from beginning of act 2 since it has chill and frozen, and then add poison and fire for the burn and set poison, THEN If you take the Torturer talent, it will apply your weapon chances of Burning, Poisoned, Bleeding, Acid or Suffocation, through armour 100% of the time, using basic attacks, weapon-based skills as well as crafted arrows. 6 Cluster Jewel passive skills; 3. Oct 5, 2017 · Torturer is a talent in Divinity: Orignal Sin 2. Hydrosophist is the power of water and frost. Any amount of 2-handed weapons and staffs but very few good quality bows. I should do it more on mine, actually. Weapons with elemental damage will list the damage in the item tooltip, which pops up when hovering your cursor over the item in the inventory. Elemental damage is affected by Elemental resistances that the target has. ) Fire - Raw damage - Massive aoe. •. Dual-Wielding 8. Buff and debuff stacking is crucial for maximizing damage in Destiny 2, with Sep 8, 2017 · DoS 2 - Skill combos, weapon guides and more. Damage type will be converted if using skills or special Elemental damage. Combat Abilities advice. you can change the element on your weapon any time. 4 Elemental damage with wands; 3. Nov 6, 2017 · Elemental arrowhead with melee weapons. 3 Elemental damage with maces; 3. As soon as Elemental Weapon is cast the damage and hit bonuses provided by Improved Pact Weapon end. Launch a magic missile from your staff that deals [X] elemental damage, based on the element (s) of the staff being used. However, scaling it up with warfare seemed to be much more efficient, because the base damage of your weapon (the portion scaled by warfare) will be higher then the combined damage of venom coating and elemental arrowheads. " Talents Pet Pal: Gain the ability to talk to animals . Pick up the barrel and combine with the weapon. But a water arrow on a level 20 archer does thousands of damage, while still applying the status effect. I can't imagine myself changing weapons for different enemies because I'm too lazy. The commonly referenced damage formula in DOS2 is the result of this user's work, though the full version we know by now is. Bow + Tormented Soul = add STR and DEX. Conjure Incarnate is a Summoning Skill in Divinity: Orginal Sin 2. Earth and Poison items each have 50% less probability to spawn than the other elements, to avoid advantaging Geomancer weapon builds too much. For most of the game, water has the most sustainable damage. At level 4 it adds about 60% of the base damage of Poison Dart. Oct 23, 2017 · Ranged weapons are extremely powerful already and this is a another situation where they are straight up superior to any melee weapon. 5 Miscellany; 3. Highly mobile, surface making, Dual-Wielding Shaman. 6 = cap. Staff of Magus is a weapon specific skill in Divinity: Original Sin 2. Adrenaline: Gain 2 AP for this turn but lose 2 AP on the next turn (a tradeoff), use it when you need to confirm a kill to trigger Executioner talent or just simply want to Aug 23, 2019 · The elemental weapons have lower drop rates than their physical counterparts (1 in 4 strength or finesse based melee weapon will be elemental on the average). Pyro 10. It says you can use oil source with your weapon on a campfire to have additional fire damage. This guide will help you get an idea on potential skill combos, weapon combination, and abilities as well as some "worth knowing" information about DoS 2. Target a surface in melee radius. There are overall 3 types of damage depending on the armour types. 3rd-level transmutation. You could put 3 points into earth and use one of the best earth spells in Boulder Bash to setup fire combos. The damage added by this skill is not dependent on weapon damage. Elemental Weapon. So if you have 4 points in Warfare (+20% Physical Damage), it will add (16-17)*1. Scales with level and Geomancer. The armor worn affects your Physical defense and even Magical defense (depending on the attributes of the armor piece). Combat Abilities in Divinity Original Sin 2 are listed here. Jan 15, 2018 · 10. 3. Dual wielding is mostly useless : putting points in magic school is far Jul 14, 2020 · The Improved Pact Weapon invocation does not grant a +1 bonus to attack and damage if the weapon "is a magic weapon that already has a bonus to those rolls". Sort by: Best. Weapon Expansion is a large content mod that adds a large amount of new weapons, skills, armor, items, a mastery system, and more. Depending on the characters intelligence and Aug 23, 2022 · Focus on armor that gives you extra finesse and/or wits, while also looking for gear that gives you scoundrel and warfare points. Act 4: At one of the entrances to the pilgrims' camp. Hydrosophist also is one of the only skill lines that Pyro and Geo both scale the DoT and Surface damages that the arrows create. Each each attack will deal elemental damage, dependant on the type of the weapon. Simply put, the higher the weapon’s base elemental damage, the higher it’s cap will be as its cap is (base value) x 1. Dec 27, 2022 · "Conjures a trusty personal demon and elemental totems to aid in battle. The total damage that would be dealt by a regular attack, summed across damage types, is then converted to the damage type of the special arrow and multiplied by the multiplier for that particular arrow type. The first thing on our list we’d like to see changed is the addition of elemental damage buffs (Fire, Water, Poison, Earth, Air) that either add MUCH MORE elemental damage to your weapon attacks OR convert them to that damage type completely. The most powerful weapon in Divinity Original Sin 2 is the Falone Scythe that can be stolen from the statue in the Arx Cathedral. Oct 21, 2017 · Staves are the elemental counterpart of 2H physical weapon, if you really want to use a melee elemental weapon, but you know they require INT. A nonmagical weapon you touch becomes a magic weapon. . 8 Keystone At Level 8, it adds 16-17 damage (compared to 21-22 for Elemental Surfaces). Nope. Most of the weapons can be created on level 1 of crafting and the level of the weapon is adequate to the level of the hero. Aerotheurgy is the power of wind and lightning. This means for melee damage dealers, the critical damage bonus can be regarded as a separate multiplier. There are enemies who will be healed by water though. The damage types will stack, but you can still only boost a weapon with one type of essence. Mar 13, 2024 · Weapons in Divinity: Original Sin II are used to improve damage dealt to enemies. Specifically the fire damage I assume the physical damage wont scale with intelligence. Elemental Champions change their damage type by switching Staves on the fly, which means you will need one of each type: Fire, Water, Poison and Air. Oct 20, 2018 · Venomous Sentry – Ranger Build. Humans - Ingenious: Extra Crit Chance, Encourage: Increase ally stats. 1 Elemental damage; 3. Conjure a personal elemental that matches the ground surface it's summoned onto. Same question for runes, if I want to add frame of power that gives bonus to finesse, I have to add either thunder or venom rune, will the added damage scale with finesse? Feb 22, 2019 · It's fine to poison your weapon IMO; you won't be fighting undeads a huge amount of time and a poisoned weapon can add a little more damage to your attacks. You can get weapons through random loot, through Boss-drops Apr 4, 2023 · Enchants List for Divinity: Original Sin 2 including all Enchants, their recipes, ingredients and effects. Ranged: Increases weapon damage and crit chance. It does not increase damage as much as the appropriate school for that magic type, though (Fire for Fire wands, Geo for Poison wands, etc). In general your damage from a crit is given by: Damage = (Base Damage)*(1+Elemental Bonus%)*(1+Attribute Bonus%+Weapon Skill Bonus%+Misc Bonuses%)*(1+High Ground Bonus% + Crit Bonus%) Where your elemental bonus is damage from warfare/pyro Sep 14, 2022 · Many Wyrddancer skills do not actually use a weapon for much of their damage output. They are now broken down into simply your Physical defense, Magical defense and Elemental defenses. As you noted, elemental archers work because elemental arrows scale off finesse. Here's a "short" run down of this awsome skill. Its damage range with those boosts would be about 293-394 (not sure how to account for Str). Although this is a Lone Wolf Build, you can play the Magick Archer in a group extremely well and it complements just about any party make up you could possibly have. These values can be observed from your Elemental arrowheads is a huntsman skill in Divinity: Original Sin 2. Executioner – Archers have some the best long range damage in the game, and as a result they frequently get kills. Costs 0 Memory. (Seen on Almira in Northeast Reaper's Coast at player lv. Weapons can have charms and enchantments added to them to complement your skills used in combat. Bow+ 2nd bowstring = Boosted bow (like using a bladed weapon on anvil for damage boost. Earth (Boulder Bash) and Fire (Fireball) is the strongest combo for spellcasters, supported by Witchcraft 1 (Oath), Glass Cannon, high INT. From what i remember. By either poisoning your daggers or using Eternal Artifacts you can add additional elemental damage - poison or air damage respectively- and Runes add elemental damage that scales with the damage type's specific ability score. Siphon Poison - Removes puddles of poison and adds poison damage to the player character's weapons and weapon abilities. Elves - Flesh Sacrifice: +1 AP at the cost of health. All damage dealt by a weapon scales with the attribute associated with a weapon. Dr. If the enemy is stunned, the two surfaces will automatically stun them again once their first stun clears. Sep 12, 2017 · You need Runes to add elemental damage to physical weapons, but we have not seen any 100% conversion Runes. These could be Swords, Bowes, Staffs, Axes, Maces, Shovels, Rods, Sticks and almost anything you can wield. Gain poison bonus damage to weapon attacks and weapon-based skills (dependent on size of poison area cleared). The weapon damage fomula, slightly simplified, looks like this: Damage = Weapon Damage * (1 + Warfare Bonus) * (1 + Attribute Bonus + Weapon Skill Bonus + Buffs) * (1 + Highground Bonus Defenses in Divinity Original Sin 2 have been simplified for easy reference by players. 1. Aug 15, 2023 · In Divinity: Original Sin 2, Rangers are a classic character class for players who want to add a ranged hero to their party. Jul 21, 2021 · 1 Falone Scythe. fire buff works only with mod or giftbag . Apr 1, 2020 · Per page: 15 30 50. 7 Timeless Jewel keystone passive skills; 3. Throwing Knife is also stupid and dumb and can only be used with a dagger like 90% of the Scoundrel skills. At level 21, it only seems to add about 100 dmg, which is not that much in the endgame You’ll get firebrand at level 16, but it adds half the damage of Elemental Arrowheads, whereas Venom Coating has the same base damage (scaled by geo of course) as Elemental Arrowheads and is available as soon as you get access to skillbooks to craft. 1: 1-1: n/a: n/a: 13m The Summoning tree's Incarnate and Totem deal physical damage if not summoned onto an elemental surface (though Blood Totems and Incarnates still do physical damage). You can combine a weapon with an oil barrel and a fire source to get fire damage though. Branch + bow string (strong sinew x2) = Bow. Since I won't be making any other versions of this for life reasons I made a tutorial that's hopefully right and easy to follow so others can replicate this mod for other weapon types. So far as I can tell, the rest of the arrows deal either 70% or 0% weapon damage Sep 26, 2017 · To answer your question, yes, the Dual-Wield skill does increase damage when dual-wielding wands. Next, use a tenebrium bar on the weapons. A multitude of accessories can additionally be used to buff weapons that possess a certain element. Some weapons can cause acid status on hit, but no you can't add 'acid damage'. I know how to add poison damage, but can acid damage be added to a weapon to create physical Mar 3, 2021 · Venomous Aura effects. you could craft weapon + poison flask aswell. The location shown in Int-Wit Prim/Sec (Splashed a bit of Memory, Str, & Finesse for skills and gear) Geo 10. The Venomous Sentry is a unique Ranger, one of few possible Builds that can make use of the Elemental Ranger Talent, in addition to using the Reactive Shot skill effectively. It has impressive base damage that’s further Only downside to poisoning all your weapons is that you fight a lot of undead, at least in the parts of the game that I've played through so far and any damage done with poison heals them. it is not in the vanilla game includet. Jul 6, 2020 · Deals 50% earth damage to characters initially and 30% poison damage for the two subsequent rounds where they are entangled. corisai Sep 26, 2017 @ 6:04pm. First is physical damage which is resisted only by physical armour. If you count all skills, and not just spells, then most Warfare, Huntsman, and Scoundrel skills deal damage Oct 14, 2017 · Magick Archer – Ranger Build. ) Bow + Essence of X = added elemental damage. Range 13m. There are enemies healed by fire, earth, and air as well. " Thus, they do not receive this extension to their own status effects. Each turn, this totem will fire a projectile at enemies in sight. 16) Hydrosophist: Ice Breaker - 1 Mem - 1 AP - Req Hyd 3 - Sets off a chain reaction that causes ice areas to explode into water puddles, dealing water damage and setting chilled. Does this weapon damage scale with finesse? I would expect that it would scale with finesse and geomancy, as dagger is finesse based and poison is geo based. Alatreon Divinity and its interaction with elemental caps. Awesome thanks. However, by testing this i found strange results : - In a MP game with my friend, my character was able to use it with melee weapons (hammer, sword, dagger all did the additionnal elemental damage on a testing subject), but a friend 6 days ago · BOT Jul 14 @ 5:04am. Second is piercing damage which directly damages Jun 14, 2016 · Crafting. For the duration, the weapon has a +1 bonus to attack rolls and deals an extra 1d4 damage of the chosen type when it hits. #1. 2 Elemental damage with weapons; 3. Just make sure not to use more than one essence on a weapon. See Status Effects for reference; Summons, pets and totems alike, are not included as parts of your "skills. The general concept of the Venomous Sentry is to buff your Poison Damage through Skills like Venom Coating, Elemental Arrowheads and Apr 17, 2018 · Then the mage uses rain to make the enemy wet and add water beneath the cloud of steam. Click combine on the barrel and drop the weapon in, only works with poison though as far as I'm aware. I've been running a sparkmaster type build with dual daggers to decent effect. Fumetastic Sep 5, 2017 @ 9:18am. Dimensional Bolt does random damage, which can be physical (or blood). Choose one of the following damage types: acid, cold, fire, lightning, or thunder. Instead of adding essence you need to add runes. For one turn, elemental damage matching that surface is added to your ranged weapon attacks and ranged weapon-based skills. The only way I can think of to boost physical damage directly on a weapon is to use masterwork runes. Then cast a shock spell. If you tell me which skills you mean, I can go and take a look at them when I have some free time. There are three kinds of weapons, one-handed, two-handed weapons and ranged weapons. Aug 4, 2020 · Divinity Original Sin 2: How to Rescue Nine Lives (Black Cat+) These two skill lines mean that the player will need to focus most of their attention on building a more powerful magical damage base. Elemental damage bonus applied via skills is based on level, and then scaled further with appropriate skills when attacking. Let's take a Pyro/Geo Mage using a staff and who only cares about damage. Wands are single handed, magically imbued weapons. Oct 26, 2017 · These Runes can help increase your damage when slotted in Armour and Necklaces. Sep 27, 2017 · Yes, most spells don't scale from weapon damage. I max Intelligence, put enough points Sep 14, 2022 · Act 2: On the tower in the south-east of Driftwood. It's not supposed to poison the enemy. I saw the recipe for fire enchantment on wiki. Jul 9, 2019 · 2) Primarily level, both of the item and the character set the base damage. We would like to show you a description here but the site won’t allow us. Dec 27, 2022 · Summoning. Poison Coating (PC) has a base spell scaling of 60%. INT, points in the spell's associated ability school, and level are the main factors. So if there is blood you get more physical damage if it is fire you get fire damage. Elemental damage on weapons is just boosted by skill ranks of that type. Do not provoke them, unless you are prepared to suffer the consequences. Pick the backstabber talent so that your character can sneak in for the kill. Damage on P. That percentage increases with levels and at lvl 16 it's closer to 100%. For example a staff with poison will do more damaage if you increase Geomancer. It's a special skill that can be used with a staff equipped in the main hand slot. ) or an incoming spell attack. E. Tips. I added the following weapon types to the game : - Elemental 1-handed swords (fire, water, air, earth, and poison, Strength-based) - Elemental 1-handed axes (fire, water, air Verifying damage calculation in the DE. Wands are elemental weapons in Divinity: Original Sin. It appears automatically and inflict a distant elemental damage based on the staff type. May 11, 2024 · 2. I prefer having a mixed bag of elemental weapons. No to intelligence, but it is affected by the elemental school level of the wielder (air damage is increased with higher levels in Aerothurge). New weapons. Act 3: Near the entrance to Amadia's temple. It materializes a controllable demon whose attributes, skills, and appearance depend on the surface it is summoned in, the caster's level and Summoning ability, and any Infusion used on it. Summon Artillery Plant - Summons a plant that can shoot acid and cursed poison clouds for five rounds. you can enhance the items with iternal artefacts but that is later in the game or with runes. Marksman's fang, elemental arrowheads, venom coating (scoundrel + geo), and sparking swings/master of sparks (warfare + pyro) are your main skills. More Elemental Damage Buffs. Awesome thank you! I was looking to abuse this by adding essences to each of my weapons. They can be bypassed or negated with certain skills, opposing Oct 23, 2021 · At Level 8, it adds 16-17 damage (compared to 21-22 for Elemental Surfaces). Int and spell school ranks are the only way to increase damage with Magic, unless the ability specifically states it scales with weapon damage, like some Scoundrel and Warfare skills. The non-Tenebrium can be sharpened for extra base damage, have another elemental (or Tenebrium bar) damage added, and have +2 Dex/Str from Tormented Soul. The best part as well is elemental arrows scale off the shooter's finesse, so they're as useful at level 5 as at level 20. Source: Player's Handbook. If a skill/spell scales off weapon damage, it'll specify that in the skill description. Aug 30, 2014 · 2. Equip a staff and all of your warfare abilities now deal that staff’s elemental damage. Yep, this is a legit problem that has made me completely forego any weapons/enchantspoison-based spells/runes that do poison damage. Lizard Wizard Geomancer/Pyromancer Build (Great for Causing Explosions!) Staff of Magus. No, you can’t add any of the blessed/cursed elements to a weapon. #5. Note: This mod is in beta, so expect bugs, but also expect fixes. Jan 24, 2004 · The primary goal is to expand the field of viable build combinations by adding consistent damage sources to any possible ability / damage type combination. If a STR weapon does only elemental damage, that damage would scale only with your elemental skill and INT instead of STR. And here I was thinking archers actually had fairly Extract the . 2 Added as Elemental Damage; 2. In my opinion, Elemental Arrowhead should either work with melee weapons as well or Venom Coating/Venomous Aura should not work with bows/x-bows. There are 2 ways for damage to be calculated in this game, one for any weapon-based skills and attacks and one for those skills that don't involve a weapon. If I understand correctly one point in Two-Handed will increase ALL my damage by 5% and +5% to Crit Dmg, so if I have two points at my disposal : If I add +2 in Two-Handed both my Pyro and Geo damage will increase by 10% and my Crit Dmg by 10% also. May 4, 2017 · For any weapon you can add strings to the bows and use the grindstone for the weapons. You can add poison to a weapon, then overwrite the poison damage with fire, and now your weapon does the bonus fire damage and sets burn, but it STILL CAN SET POISON as well. Launch a magical missile from your staff that deals X-Y elemental damage. Which is nice since you can just keep a wand/weapon with good +stats and +crit%/a rune slot on it and not care. In addition to this, wanded can be dual wielded, enabling the character to cast two ranged attacks of one or two elements (if each wand has a different element). zyocuh. Starting Skills Conjure Incarnate: Summon a personal elemental matching the ground surface it was conjured on Dimensional Bolt: Shoot a bolt of energy that does a random type of damage and makes a corresponding surface Apr 10, 2023 · 2: n/a: n/a: 13m-Dimensional Bolt: Shoot a volatile bolt that deals 100% damage of a random type, and then creates a corresponding surface: 1: 1-1: n/a: Int: 13m-Elemental Totem: Target a ground surface and conjure a totem of the corresponding element. Requires Norbyte's Script Extender, LeaderLib, and Animations Plus. DOS2 Guide. Dec 16, 2017 · Throwing Knife specifically says it scales based on your weapon damage, and any skill that says that will also inherit the attribute scaling of the equipped weapon. Weapon-wise this is a tough Build to acquire the right gear for. Found a Legendary Earth Mace and a Fire Mace. Known for favoring the bow, they tend to sit in the back and take as little damage as possible, as well as dominate the high ground to take advantage of its positional damage bonus. Unlike regular spells, it does not scale with intelligence, or any other attribute. GaijinHunter has released two videos to help people understand the nature of elemental caps and not wasting any elemental damage before it goes to waste. The debate is that Elemental Arrowhead works on melee weapons. Sep 24, 2017 · Magic damage is calculated by level, int, appropriate skill. Aug 24, 2022 · Not only are the base numbers of the weapon high, but the stat bonuses of the weapon are solely focused on increasing damage of melee strength builds. You can use Warfare with a Staff, though! Int scaling and pure elemental damage. Scoundrel 2. What this means is that you can have 4 magic users that all use different armors and weapons. IE: Adding poison damage using (for example) an ooze barrel and then adding shock damage with an Eternal Artefact will make a weapon with 10% chance to set poisoned and 15% chance to set shocked, but it would only have bonus shock damage. Staff that does only elemental damage will only scale with Int and school ranks. They increase the character's damage with weapons or elemental magic, provide defensive bonuses, and/or allow them to learn more combat skills. Environmental status effects are applied whenever character steps upon specific surface or cloud. Note: any surface will always stack / apply on top of every special arrows. The guide is written by me (YoYopuppet) in companion ship of my Steam group Ferrum Natus. But quickly learned you can only have two different elements on each weapon. That's not how it works. 26 items. Divinity: Original Sin 2 > General Discussions > Topic Details. This is additional damage, on top of your normal damage. A weapons damage (elemental or otherwise) doesn't affect other damage from spells, whether that's a status (burning, poisoned, etc. However, if you want magic damage with a finesse build, bows are the way to go. Weapons are made by merging two items, but also using Blacksmithing. Poly 2. At Higher Levels. You can find a high-rarity bow with magic damage and combine it with a poison barrel for extra poison damage and an eternal artifact for extra air damage. In DE you can add fire damage with a fire pit IIRC. These can be added to most weapons (not sticks or brooms, of course ;) ) and can be crafted, bought or found at various tiers. Damage = (Base Damage) x (1 + Elemental Bonus%) x (1 + Attribute Bonus% + Weapon Skill Bonus% + Misc Bonuses% [if attack]) x (1 + High Ground Bonus% + Crit Bonus%) x ( 1 Elemental damage on physical weapons is bad as far as dealing damage goes, however, they can be mildly useful for setting oil aflame, shocking water ect at times. So it's kind of pointless that it would require STR to wield, because you would Mar 19, 2019 · Some skills only use 1 hit, some others make use of the two weapons. The damage and hit bonuses Elemental Weapon and Improved Pact Weapon do not stack Oct 6, 2020 · LaughingLeader's Mods - Definitive Edition. Lone Wolf, Savage Sortilege, Elemental Affinity, Demon. 2. Blood is affected by Warfare. Characters start with 2 points and gain one point each time they level up Nov 15, 2022 · 10 Choose An Elf Or Human. Some argue, that a level 20 version of the hammer could be the strongest two-hander in the game. Slowdown and Cursed Fire arrows deal 100% weapon damage. Oct 6, 2017 · Elemental Ranger – This Talent will add 40% damage to your attacks of the element that your target is standing in. Those that list multiple different damage types tend to be purely attribute scaled, without weapon involvement. Stacking Venom Coating alongside Elemental Arrowheads works wonders when you also use a weapon with innate magic damage, crafted magic damage (typically poison), and a magic rune while shooting a target standing on an elemental surface with the Elemental Ranger DOS2 - Recipes for increasing Weapon Damage / + Elemental Dmg? I know the Ooze barrel + Weapon combo. im29andsuckatlife. I read here and there that elemental arrowheads worked on melee weapons. Ranged will increase all elemental damage types your weapon deals, but the minor bonuses to any secondary damage types will still grant a lower total damage increase than by simply focusing Warfare. The Magick Archer is a versatile damage dealer that takes its targets out from range using Bow attacks and Elemental Arrows. This talent only applies to damage statuses; non-damaging statuses do not receive this extension. but their is no other way then runes/ iternal artefact/ fire/ poison. 3 Add a percentage of elemental damage as another damage type; 3 Passive skills. Sep 21, 2021 · With lvl 10 Geomancer Venom Coating gives 279-294 added poison damage buff to your attacks that uses a main hand weapon. The Weapons These unique weapons support one or more of the general playstyles promoted in this mod. Elf and Human characters have unique racial Kinetic weapons deal more damage than elemental weapons, offering a 10-15% damage buff for better DPS rotations. #4. Most weapons and enemies from the base game have also received Elemental Arrowhead: use on a surface to get bonus weapon damage based on the surface elemental. yr gz si ox rc yj cl jl mx py