I want to 'programatically' add an outline/stroke which follows the alpha contours, with a user defined thickness and colour. Dec 7, 2012 · The cutout looks fine when I remove the normal. I've got the same problem with my custom shader. Aug 28, 2016 · 1danielcoelho August 28, 2016, 1:25pm 1. Namey5,Sep 10, 2019. Transparent Cutout Bumped. Jul 16, 2018 · The depth buffer itself is usually in a compressed / optimized format that makes assumptions about all depth data being a constant plane across an entire triangle. 透明な部分の To see the changes that Unity makes when you change the Rendering Mode: Download the source code for Unity’s built-in shaders. These are the two lines of the shader that achieve this respectively: o 注記: Unity 5 では、これらのシェーダーに代わるものとして スタンダードシェーダー を提供しています。 Transparent Cutout (透過切り抜き) シェーダーは完全に不透明と完全に透過なパーツがあるオブジェクトで使用されます。鉄柵、木、草、等のようなもの I've run into the same problem as well. Objects using this shader can May 9, 2017 · Cutout shader not working correctly on custom object. Mar 26, 2010 · 3,008. A Material Inspector window opens. But you can still use. That is due to the nature of floating point numbers, it's a Unity thing. So I was hoping someone could enlighten me how I could do this. It did not have cutout shadows. The 'addshadow' parameter generates a new shadowcaster pass to match your shader, fixing the depth issues that are masking the shadows here. This shader doesn't use the ColorMask. You could move the camera past the wall or r Aug 29, 2016 · There's also a cost to large textures, so a single 8k x 8k might be less performant than 4 4k x 4k textures and 4 draw calls, but it is going to depend heavily on the hardware. Jul 7, 2020 · In Unity, how can I make a mesh a "portal" or cut-out that reveals an underlying image Using the Lit Shader in the Editor. Blend One One. Jun 24, 2012 · ProudOne June 24, 2012, 9:46pm 1. Enable Alpha Clipping to create a transparent effect with hard edges between the opaque and transparent areas. ). My app currently uses multiple shaders based on users selection. But to worse the situation. 1. 5. When using a cutout shader those optimizations are disabled which makes that object more expensive to render, and all objects rendered after more expensive to render. My Android is a Dec 7, 2012 · Is clipping in pixel shader the same as a cutout shader? Yes. Dec 17, 2016 · I’m trying to use the clip() shader function to have the specific pixels of a mesh not rendered. WILEz1975, Feb 9, 2024. My idea is to first render only the front parts that are not cut away in a first pass. Unity 5 introduced the Standard Shader which replaces this shader. I want the virtual light to illuminate the physical surrounding (a white wall in particular) and had great success with adding the real world objects geometry in Unity and using a material with a custom shader that only shades the lit areas of said objects, leaving the rest fully Jul 22, 2014 · Change your surface shader declaration to the following; Code (CSharp): #pragma surface surf ToonRamp addshadow. Controlling shadow casting in a shader is done with a separate ShadowCaster pass. More info See in Glossary. I need lit solid FX that also have a glow. Unfortunately the platform the android doesn’t know shader operation as “discard”. 2 does not address this. Transparent Cutout Diffuse. Transparency and alpha cutoff are different rendering method. Feb 13, 2014 · On the left you can see that the alpha isn't working and on the right, I plugged the alpha of the texture into the emission just to show that the texture has alpha. unitynewb August 5, 2017, 3:28am 1. Materials with the Cutout property will appear opaque, completely cutting out 標準シェーダーの一つ目のマテリアルパラメータは、 Rendering Mode です。. I've been using standard shader with the cutout feature. Jessy , Jun 3, 2012 #5 Aug 30, 2014 · You shall write a shader for the android. This of course only works if your cutout shader cutoff value is low enough as otherwise your blended shader will be overwritten by the cutout shader, causing ugly Dec 14, 2015 · I need to use the legacy Transparent Cutout Vertex Lit shader, but I need to make it so that it can have any alpha value. I'm using the cutout shader for when my character walks behind walls. I set the material to cutout and added an albedo map which is a simple cloud effect. You can see how little of a change I made. I am sure this method will create effect which I need. I got the source from the Unity download place. Neith December 8, 2017, 7:08pm 1. As you can see from the video, the outline image effect I am using doesn't render at certain angles. Thanks for the reply. Aug 5, 2017 · Shaders. shader-TransCutVertexLit. Using the alpha of the albedo modifies the state of the cutout, but I Dec 7, 2012 · Basically, your first pass renders, writes to the frame buffer as fully opaque as the color it calculated. shader-TransCutBumpedDiffuse. Dec 6, 2018 · Hi Unity Community, currently I'm creating an AR-project with Vuforia and I want to set up some decent lighting. 3. Currently it only ever draws with 0, 0. cs. Strangely enough, when I use the same setting with URP/Simple Lit shader, it works as intended. Fade or Cutout are required and both are causing different issues. Dec 24, 2015 · 662. The ability to cast shadows is really cool and I don't want to lose it. Alpha Clipping. But I will spend a lot of coding time every time I need to change something (like mask, shape, etc. 10-preview. I'm wondering is there a "cheaper" variant for mobiles, because the features I need are (1) the diffuse texture (2) a way to show transparency on a texture (3) this object needs to throw shadows. Apr 21, 2023 · This can be done in the shader used to render the object, or it can be done on import to the image so the texture can be used without needing a special shader on the object. in a otherwise transparent shader too. 2) Locate "Shader Graph" in the Unity editor's Packages drop down list and click "Open File Location". I've found solution - it is a BUG. Jul 9, 2015 · I set up a material with cutout transparency (I used a gradiant albedo texture just for testing) using the standard shader but the transparent sections just become black. The Transparent Cutout shaders are used for objects that have fully opaque and fully transparent parts (no partial transparency). Everything will be either fully opaque or fully transparent. katnyan, Nov 28, 2017. (Left): What I currently have - an alpha cutout shader (Right): What I want - An outline to go around the cutout Please Oct 10, 2008 · Thanks tomvds, that did the trick indeed for the Transparent Cutout shader but unfortunately will not work for the Matte Shadow shader. The Inspector window for this Shader contains these elements: Surface Options Feb 15, 2021 · Many games need to make sure the focus is on the player or some other object, and walls are usually a hindrance. Assets needed: Note: One limitation of this shader is that the Base texture’s alpha channel doubles as a Specular Map for the Specular shaders in this family. They are opaque shaders using alpha testing. #2. 25 and 0. This way is way easier, but the problem is Jan 18, 2013 · Having trouble with the Unity Transparent Cutout Bumped Diffuse Shader. #9. But I also need the “full-opaque” parts to be transparent and not affect the cutout. Originally I was using a cutout shader, which visually achieved a similar effect except the pixels were only made transparent/cutout, as oppose to what the clip function does. But the formula is fairly straightforward. - If I use fade, I get the glow, but the shader does not write to the depth buffer and Depth of Field blurs out the pixels that don't have objects in focus behind them. I know close to nothing about shaders. Jul 4, 2019 · Namey5. - If I use cutout, I can't have partial opacity for the glow. I would like to keep the cut-out. Am I doing something wrong or is this a natural side effect of this kind of tooning? Link to fullsized screenshot SubShader { Tags { "ForceNoShadowCasting"="True" "Queue"="AlphaTest" "RenderType"="TransparentCutout" } Pass { Cull Front ZWrite On Tags { "LightMode" = "Always" } CGPROGRAM # Jun 11, 2016 · There are many different pages that cover this kind of thing, and I’m sure this question has been asked before. So I looked for addon shaders because as far as I can see, there’s no solution to that built in to Unity - needless Oct 13, 2009 · Cutout shaders are always slow, but "Unlit/Transparent Cutout" is a fixed function shader, which makes it even worse, because no modern devices used the fixed function pipeline. dragonalumni, Oct 26, 2022. Again I used the standard shader > cutout renderer. I have a bowl that has a plane intersecting it. When using your shader, the main sprite does receive the shadow, but it is now rendered below the "main's shadow" sprite. Thanks and have a good day. It will also mean the lighting stays consistent no matter the side the Jun 25, 2021 · Sure enough everything works fine. Overdraw most commonly happens with either alpha textures or post-processing effects. Opaque - デフォルトです。. Here is a very simple cutout shader. battou, Sep 25, 2018. The scale is arbitrary, but a value between 0. I managed to make our sprites cast an recieve shadows by making our shader render in the Geometry queue and using an alpha cutoff parameter so that the shadows show the correct sillouete of the sprite. For info I'm using Unity 2018. For most node based shader editors this is implemented via an alpha threshold value. An AAA Anime/Toon Shader, Achieving Real Anime/Toon Look. com How to create Mask 3D cut-out with mouse using shader? UnityThis is the easiest way to mask Object in unityComment on any training you want 👊"The channel n Sep 30, 2013 · Hi, I made a cutout toon/outline shader. #3. UI overview Aug 31, 2013 · 683. The default is to use the ShadowCaster pass of your fallback shader (in this case, the VertexLit shader). #5. The plane in the background doesn't receive the shadow as an alpha. It works fine, but there are some artifacts that cant get rid of. I have two objects: a rounded cube using two materials made in Blender and a normal cube added through Unity itself. Note. One Normal map A type of Bump Map texture that allows you to add surface detail such as bumps, grooves, and scratches to a model which catch the light as if they are represented by real geometry. Jul 12, 2013 · Forget the mobile transparency shader, use unlit\transparent cutout instead, it worked for me, but it's a bit heavier if your game is heavy, on my part that solved my transparency issue. 20f1. Is it possible for you to remove the alpha test and turn Zwrite Ztest to off? , Based on a still screen shot its hard to tell what the camera is doing but if they are drawn in the right order you wont need to alpha test at all. As soon as I installed shadergraph on my working mini-project it broke the cut-out rendering. I masked out body parts that were fully covered by clothing and revealed body parts that would show under the ripped holes of the clothing. Click Shader, and select Universal Render Pipeline > Unlit. Nov 20, 2020 · In my complete ingnorance of shaders I was thinking of a shader with multiple passes or using a second sprite renderer in each object to with the cutout shader but not rendering anything at all so that it only casts shadows but that seems really overkill. TextMesh Pro Cutout shader in Jun 1, 2017 · 続いてシェーダとマテリアルを作成します。プロジェクトビューで右クリックして「Cutout. Jan 16, 2012 · An easy texture preparation that gives you some neat options with cutout shaders in Unity3d, animating the _cutoff parameter Nov 7, 2014 · So is this to do with Unity’s internal workings, or is it because of the fallback shader handling the shadow casting. 0) _HColor ("…. Unity 5 introduced the Standard Shader which replaces these shaders A program that runs on the GPU. 33 should work well enough for most assets. Im actually starting to fill that this Shader graph feature is useless right now without some pretty pricey custom node libraries. With the Unity engine you can create 2D and 3D games, apps and experiences. Aug 3, 2016 · avance70. It seems that instead of discarding the pixel, it’s replacing it with a black pixel with 25% transparency. Find the best VFX/Shaders assets & packs for your gaming project. I will write an example of a simple shader for a mobile device: Oct 31, 2014 · Basically, I am trying to merge this cutout effect (code below) with Unity’s in-built Unlit/Transparent shader. More info. UI overview. The game I'm working on is 2d, and each character is made up of multiple sprites such as arm, leg, body, sword, shield, etc (each sprite is a mesh created in code with two tris). 2017. Transparent Cutout Vertex-Lit. I think what you want is overlay blending. It's easy to use to customize your own shader. zip file from Unity 2020. I've been wrestling with the issue of transparency and depth of field. 5D game that has movement on all axes and uses hand drawn sprites ( not pixel art , this is very important). Dec 8, 2017 · Round cutout shader - Questions & Answers - Unity Discussions. totsboy, Jun 20, 2014. Nov 18, 2013 · When using the default sprite shader everything is ok but without light of course. I'm currently using Unity 2020. I have a script that will hide these objects blocking my camera view. Using the Unlit Shader in the Editor. Aug 15, 2011 · Adding. Open the file StandardShaderGUI. Help change the shader and add the correct alpha cutout pls! //Shader Shader "Toony Colors Free/Rim Lighting" { Properties { //TOONY COLORS _Color ("Color", Color) = (0. 9-preview and Lightweight Render 1. Sorry about these questions that could seem absurd, I'm not really good at coding shaders, especially in csharp. The documentation for Cutout shaders says that since the alpha channel of the main texture is used to determine the alpha cutoff for transparent areas, it's impossible to then have partial transparency on the entire output. I'm pretty sure this is supposed to work. See Make your own shader for instructions. Apr 18, 2010 · Unlit/TransparentCutout + Shadows + Lightmap. 0f3 To be sure I tested in a brand new 3D project using 3 different Unity shaders: Standard shader with “cutout” rendering mode Legacy Shaders > Transparent > Cutout > Diffuse Unlit > Transparent Cutout My scene is working fine in the editor, but when I run on Android, I have no transparency. What I ususally do is rendering transparent objects twice, once with a cutout shader that drops shadows and once with a blended shader that does neither drop nor receive shadows. The shader doesn't cast and receive shadows in the right way yet though. I’m trying to have a custom cutout shader cast shadows (blue arrow), and allow shadows to be seen through the cutout (red arrow). Things like chain fences, trees, grass, etc. Transparent Cutout Vertex-Lit shader Nov 13, 2015 · Hello, I have been trying to get a sphere cutout shader working on my game for a couple of days now and am having a strange issue. I have embedded the source code of the shader. {. Last edited: Oct 26, 2022. You can check out Shader Forge on Asset Store. Right now you have to add the scriptable render loop assets to your project though from the git. It seems like it casts and receives the shadow using . They are separated. Mar 8, 2008 · 576. Just wanted to post thread about same problem! Shader graph dont update shadow according to alpha clip. The Alpha Clipping option controls whether your Material acts as a Cutout Shader or not. Cutout shader is an alternative way of displaying transparent objects. Locate the area of the file that looks like this, and observe the changes for each Rendering Mode. Those are usually not called a “cutout shader”. Is this still true, or is the documentation out of date? Add depth to your next project with Alpha Cutout Shaders from Draco18s. The Unlit Shader uses the most simple shading model in URP. For real-time changeable transparency value. e. Select the Material. I’ve been trying to make a circular health bar. Anyway, the issue it that using the Unity Standard Cutout Shader I’m getting a black background around each cutout. Aug 31, 2015 · I've been writing custom replacement motion vector shaders, and it isn't really documented well :/ I've managed to make a custom replacement motion vector shader that works with cutout shaders properly - it's basically a copy of the internal Unity one I've downloaded from the built-in shaders package, with UV's passed from the vertex to fragment shader and these two lines on top of the Aug 5, 2010 · If you wrote the shader using shader model 2 you could use the clip() function to mask your alpha's but i would try the solution below first. switch ( blendMode) { case BlendMode. AFAIK 2017. shader」には次のプログラムを入力してください。 See full list on docs. 3) Delete the shader graph package folder. When I enable alpha clip on URP/Lit shader with opaque workflow (i need it to write to z-buffer), it doesn't do the cutout. under Additional Resource / Builtin Shaders (note unity version in the link; change to match yours) Find unlit transparent cutout shader inside the zip archive file (hint: it’s Unlit-AlphaTest. Right now I can the first part but the second part eludes me. Nov 7, 2013 · 1,560. (Its a cube with the cutout shader intersecting a default cube below, viewed from the top with an orthographic camera) Apr 10, 2014 · Yes, it would be very useful to have a shader like this that works with skyboxes. This is for a circular healthbar displayed on an in-game computer screen and thus it needs to appear like it’s lit-up (and not dark from lack of Unity lighting). *. As you can see, none of that is happening right now. Lush greenery looks the most delicius when it feels like the light passes through the tree crowns a bit like it was a cloud. The transparent shader gives me several overlapping problems with a my custom shader. And if you exit behind the current z-value, you stay in the volume. ここでは、オブジェクトで透明度を使うかどうかを選択することができ、透明度を使う場合、どのブレンディングモードにするかを選びます。. Objects using this shader can Feb 7, 2024 · I need a classic built-in shader that uses cutout. Just make 2 materials each referencing the right shader and swap it out. ) [For Games, Animation/Film & Illustration] Features: - Realtime/Dynamic Lighting. The method is conceptually very simple: Jul 22, 2020 · To make that specific shader yourself: Download builtin_shaders. Returning back to the editor, I got these two errors. Now since I have done that, I also repeated this process for the zombies body. 0f2, I'm using Shader graph 1. Here is an image explaining what the desired shader is supposed to do: The shader is supposed to be only applied to that one image because the other two images could be any image from the game. Oct 10, 2011 · I have been working on and off for a week trying to make a shader for my 2D game and I have had no luck finding one, or in making one. - You can also use pointlight or spotlight for lighting. To select and use this Shader: In your Project, create or find the Material you want to use the Shader on. Output your alpha normally and set a threshold value of 0. Now I’d like to manage their transparency when the camera hides the player. * Usually a “cutout shader” refers to a shader that is otherwise opaque and still writes to the depth buffer. Hi Unity shader fans, I´m trying to implement a shader that allows cutting away parts of a mesh with Signed Distance Fields without converting the mesh into an SDF. Elevate your workflow with Unity Asset Store’s top-rated assets. Dec 1, 2010 · In it's simplest form you can go for a flip flop stencil setting. Nov 3, 2015 · 9. (If you enter the volume, set the stencil to 1, if you exit, set it to 0. But after a little bit -- well no, two days of thinking about this I found out the root cause. For (3) shadows don't neccessarily need to use the transparency of the texture. 5,1. In practice I have objects with standard cutout shaders. 3 and the new HD Render pipeline does semi-transparent shadow receiving/casting by default. And what is the difference between clip and discard? Shaders that use depth texture will be more imprecise or noisy the further you are from position 0,0,0. Oct 12, 2012 · 666. Be sure to understand the relationship between shader, material and all the properties and assets that go into it. That way when the sun is directly above, they look their brightest, and as it sets they get darker and darker. My objective is to bake shadows into a texture which has Unlit/TransparentCutout shader. (Its a cube with the cutout shader intersecting a default cube below, viewed from the top with an orthographic camera) Unity 5 introduced the Standard Shader which replaces this shader. In the case of a surface shader (like yours), Unity has three ways of doing a ShadowCaster pass. shader) Modify that shader to suit your need. I think the issue is to do with the render queue and lighting, so I’ll try and Unity 5 introduced the Standard Shader which replaces this shader. // Used to provide light direction to cel shading if all light in the scene is baked. In fact, when I switch the shader to legacy shader > transparent > cutout > diffuse, it works as expected Mar 23, 2013 · a transparent shader will do exactly that, you just need the alpha to be 0 at places you want to be cut out. My problem is: The health bar is supposed to be semi transparent. to the cutout shader has partially worked, but ideally I'm looking at a way to make it possible for me to adjust the transparency of the additive bit (similar to iPhone->Additive shader, which allows a tint that also has an alpha component) Obviously though, because a cutout shader by definition uses the alpha to Aug 28, 2016 · Sep 7, 2015. Unity surface shader for leaves/pine needles (on alpha cutout textures). * Except if you get sneaky. unity3d. 5, or 1. - Self Shadow (Anime/Cartoon like shadow, You can adjust the size and intensity of the shadow, you can also change the Dec 2, 2015 · Hey, I am working on a custom cut-out shader. 5,0. I'm trying to have a custom cutout shader cast shadows (blue arrow), and allow shadows to be seen through the cutout (red arrow). Assets needed: One Base texture with alpha channel for Transparency Map. 2) Apply Unlit Transparent Cutout shader. Objects using this shader can Jan 11, 2022 · 1) Remove the code as shown in the provided images from the manifest and packages-lock json files located in your project/Packages folder and save both. The inner material of the rounded cube is the same as the other cube. Nov 9, 2019 · Cutout shaders do not use alpha blending. Mar 16, 2013 · The material using the cutout shader ?! Generally you don't change the shader on a material. Properties. This worked and generated a really cool level of Transparent Cutout Bumped Specular. Jan 17, 2020 · Unity built-in Shader の Standard Shader の Meta パスをベースに、フラグメントシェーダーのみカスタマイズして実装するのが最も簡単な手法です。 ※ 強い光を設定する事が多い自己発光カラーのプロパティーは、 [HDR] を付けておくと Inspector 上でスーパーホワイト Dec 6, 2017 · First I’ll note that I’m using the Linux build of Unity which might be the issue. Censor 🚪 Jan 11, 2022 · 1) Remove the code as shown in the provided images from the manifest and packages-lock json files located in your project/Packages folder and save both. This means you have to disable backface culling on the stencil volume to start with: Code (csharp): Aug 19, 2013 · 457. Nov 20, 2020 · Hi , everybody ! I´m working on a 2. Then in a second pass, I change the depth buffer to have the maximum depth wherever I have Jul 12, 2014 · There isn't a shader that unity has built in that supports opacity maps. I could go that route but the normals add a little extra to the textures appearance. There's also a greater cost to two draw calls using different shaders than two draw calls using the same shader. Below you will find an image that shows the problem. These pixels are determined by an alpha texture. alpha *= 1. Aug 9, 2020 · 6. Also the android badly works with alpha channel. Hi, I'm pretty new to shaders and I only really have experience with surface shaders in Unity. Hello everybody. A good tip for making foliage like this look nice is to instead make the normals of your vertices point upwards, instead of in the direction of the face. Jul 7, 2013 · I'm writing a masked cutout shader, i. Now, there’s a tutorial out there that uses the cutout shader to create one. Is really my graphic card a problem ? I have a Nvidia Geforce GT 630M. Yes, a custom shader. just like Unity's built-in cutout-diffuse shader, with an additional 8-bit parameter texture acting like an alpha mask for the _MainTex. 需要的 Mar 25, 2014 · 283. Loquinette, Jun 11, 2018. Feb 25, 2023 · Having to draw more pixels after already drawing 2 million in a single frame, combined with potentially needed calculations such as alpha blending, can really be taxing on the GPU. It's shadergraph. Objects using this shader can Unity 5 introduced the Standard Shader which replaces this shader. Mar 21, 2014 · Ok, I tried another time. Then the second pass renders with alpha, but since you aren't setting a color it's rendering as black on top of the previous pass. It's been a long time, but thank you, that was just what I needed Jan 25, 2014 · On July 15, Unity Discussions will become read-only until July 18, when the new design and the migrated forum contents will go live. Below is the current shader I am using. » More details. Find this & more VFX Shaders on the Unity Asset Store. Posts: 2. Differences between Cutout and regular Transparent shaders are: This shader cannot have partially transparent areas. Transparent Cutout Shader Family. Basically, I want to have a cutout-like effect dictated by a secondary texture's alpha but instead of not drawing a pixel I'd like to instead draw another texture. I've just created a new shader, and I've pasted the code you wrote up there. (Anime/Toon/Cel shader. You have to do it as a single pass. shader」そのシェーダをアタッチしたマテリアル「Custom_Cutout」を作成します。「Cutout. Jul 6, 2012 · Posts: 222. HDRP achieves this effect by not rendering pixels with alpha values below the value you specify in the Threshold field. I'm thinking I might have to write a custom shader, but maybe someone here can enlighten me . It does work, but I need color, and transparency cutout does not have it =/. 4. However the way Unity works you're pretty much 注意:Unity 5 引入了标准着色器来取代这些着色器。 透明镂空 (Transparent Cutout) 着色器用于处理具有完全不透明和完全透明部分(非半透明)的对象。像铁丝网、树木、草等等便是此类对象。 透明镂空顶点光照 (Transparent Cutout Vertex-Lit) shader-TransCutVertexLit. I’m going to use this plane as a liquid, but because it’s square, I’d like to have a shader that would only render the parts of the plane that touch the inside of the bowl and make the rest Nov 19, 2012 · 1) Just move UV layout with some nice looking alpha gradient. Click Shader, and select Universal Render Pipeline > Lit. See in Glossary. I think this is because of "Queue"="AlphaTest". I'm using the CG clip() function : Aug 9, 2016 · Hi, I’m having a problem with the cutout transparency on Android and Unity 5. In my shader below, you'll notice I have a separate pass in the end of the cutout, this is basically adding the image on top of the Dec 14, 2015 · I need to use the legacy Transparent Cutout Vertex Lit shader, but I need to make it so that it can have any alpha value. The Unity Manual helps you learn and use the Unity engine. Hello everyone, I have a very simple Cutout Shader for displaying Icons in 3D space (see below). If it’s the latter, how do I fix this? Here’s the Cutout Diffuse Shader. I wanted to add a feature to each shader that will cutout parts of the object based on an alpha image. Code (csharp): Shader "Cutout/Test_cutOut_Surf". 0 + mipLevel * scale. So far, I am able to achieve Unlit/TransparentCutout + Shadows, but when I bake the scene, shadows disappear from the lightmap texture. (i am using custom toon shaders for all elements in my game that receive "noisy" shadows) I got the part working that the albedo gets cut off based on the alpha of a texture. rz nk ev ya mn xa mw wp lh oz